Sightline: The Chair
For a more compelling experience, I have Sightline: The Chair installed. Starting the experience in “direct to rift” mode works just fine. The in-game menu is an example of how it can be done right: the menu is presented in front of you in the shape of a large disk. All the menu options are listed on this disk, and items can be highlighted with the up/down cursors (as in a traditional game).
Sightline: The Chair utilizes the Rift’s abilities well and encourages you to look around
Sightline is a great experience and is really “made for the Rift”. For demo purposes this is ideal, because it focuses on looking around and puts you in a seated position. I feel a bit light-headed after trying Sightline, but it’s not bad at all. The more prevailing feeling is: weee, I actually did something in VR!
Live for Speed
Life for Speed (LFS) used to be my favorite racing simulator in the last 10 years or so. In terms of graphics and sound it’s already surpassed by newer simulators, such as iRacing or Assetto Corsa. The physics of LFS are still great though, and it has recently received an update making it compatible with the DK2.
Configuring LFS for the Rift is relatively easy: set the Rift top extended mode, change an option in the menu and restart LFS. I’m trying the XR GTR racing car at Blackwood GP (those familiar with LFS will know the track by heart).
LFS has configured the F8 key to reset your view in-game.* This does show the need for the consumer version the Rift to have a button on the headset that all games can use that to reset the view. After being seated comfortably behind the wheel (real life and virtual) I am amazed by the view. My god, I am actually IN the car. It’s incredibly cool to look around, seeing that there are actual (left, right and center) mirrors to watch. The car also feels very tangible and the scale feels right. In fact, I find I am surprised of the low ceiling that the car has, it feels as if you can touch it in real live. Very surreal, yet very cool, and the car hasn’t even moved yet.
There’ are a couple of downsides as well: the perspective doesn’t feel exactly right when moving around in the cockpit (not that much of an issue), and the image stutters quite heavily during head movements. [Later I will find that this is due to the fact that v-sync was off, turning it on fixes the judder]. Additionally, the Rift’s cable is a bit awkward because it’s often in the way.
Actually driving the car is interesting. I’m going at a snale’s pace towards the first corner. Turning the wheel to the right… wow, cornering does feel a bit weird. Looking into the corner is still a bit disorienting and cornering in general sometimes gives a “feeling” in the stomach. Driving straight is no problem at all though. After a couple of laps I take a short break. Live for Speed is definitely worth visiting when you have a DK2!
Afterwards, I can’t resist to try Sightline one more time (the city scene is truly impressive), and to take out some cars during two LFS sessions. Both experiences are definitely worth it. Also I feel OK afterwards, with only a small hint of queasiness.
See you next time!
Again Windows refuses to shut down properly.
*Having to remember a different key to reset the view in each application is a nuisance. On the consumer version of the Rift it would really be useful to have a hardware “reset view” button on the headset that works in all applications.